After each match, players will earn experience and in-game money, which will allow them to rank up, get access to and buy new weapons and gear. Additionally, your guns can be further modified with attachments such as silencers, scopes, extended magazines, etc. If you want to carry three types of grenades instead of a second rifle, you can do that too. You can have an SMG and a sniper rifle if you want, or you can go in with a machine gun and rocket launcher. Players aren't tied to weapons based on any class-based system. You'll be able to carry multiple weapons, wear different camouflages and armor, and cosmetic items such as sunglasses and helmets. The game features a character customization system, and a weapon modification system, so players can pick whatever guns and gear they like the best for their character. With that said, there's a lot of depth for those who want to make a heavier investment within the game. The FPS genre has a notoriously steep learning curve so we wanted a product that appeals to people who are interested in high-fidelity military shooters, but don't want to spend $60 to have their heads repeatedly blown off before they become accustomed to the controls. Plus, it's free to play, so it's got a low barrier to entry from both the tech and the financial perspective, which is great for people who are new to the genre. The developers wanted to create an action-shooter with a high level of graphic quality, that was realistic looking and not cartoony, but with low spec requirements. At its heart, Combat Arms is a fast-paced, multiplayer shooter, designed for non-stop action (no waiting around for matches to start). IGN: What are some of the main ideas behind this game's design? What type of experience are you hoping to offer players? Herb Yang: Combat Arms is geared to provide a flexible online FPS action experience. Their previous project was a FPS online game called Heat Project which was released in Asia. IGN: Who is developing the game? What projects have they worked on before? Herb Yang: The developer is called Doobic Studios, and is based in Korea. Our screenshot and video galleries have been updated as well. These questions were submitted and answered via email. To get a better idea of what the game is and how it works, we had a chance to send a few questions to Herb Yang, product manager on the planning and design team.
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